My game is a cooking-roguelike game that takes influences from cooking games like Cooking Fever and combines them with roguelike aspects. The player will have to prepare orders for customers in a timely manner, with orders getting more difficult and complicated as time goes on. After each completed order, the player will get to choose an upgrade and a curse that will affect their gameplay for the rest of the run. Will the player be able to choose the right upgrades and curses that let them reach the final boss?

StatusReleased
PlatformsHTML5
Authorjo297
Made withUnity

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